AI Insights · Timothy · January 2025
High Fantasy Games Performance on Unified Platform in Australia Q4 2024
Explore the performance trends of the top 5 high fantasy games in Australia during Q4 2024, including downloads, revenue, and active users.
In the fourth quarter of 2024, the high fantasy game genre in Australia saw varied performances across the top five applications on a unified platform. Here's a detailed look at each game's weekly trends in downloads, revenue, and active users.
Royal Kingdom from Dream Games experienced a robust increase in weekly revenue, peaking at around $105.8K by the end of December. However, weekly downloads declined steadily, starting from 35.9K in early October to 13.1K by the end of the quarter. Weekly active users showed some fluctuations, ending the quarter with 167.2K users.
Clash of Clans by Supercell maintained a strong presence, with weekly revenue reaching a high of $331.3K in late November. Weekly downloads remained relatively stable, averaging around 5K, while active users peaked at 262.9K in early December before slightly declining towards the quarter's end.
Legend of Mushroom from Joy Net Games saw a decrease in weekly revenue, starting at $40.2K and dropping to $18.1K by late December. Nonetheless, downloads saw a notable rise in December, peaking at 16.7K. Active users surged to 91.1K by the end of the quarter.
Cup Heroes from Voodoo had a steady performance in terms of revenue, averaging around $7K. Downloads fluctuated slightly, with a peak of 9.1K in mid-December. Active users increased to 26.5K towards the quarter's close.
Isekai Saga: Awaken by Watt Games, a newcomer in the market, saw its revenue rise from $2.6K to $13.9K by the end of December. Downloads initially surged to 37.4K but dropped to 5.6K by the end of the quarter. Active users peaked at 54.5K before settling at 43.1K.
These insights provide a snapshot of the high fantasy gaming landscape in Australia for Q4 2024. For more detailed analytics and trends, visit Sensor Tower.